1 #ifndef INVALID_GEOMETRY_SHADER_EXCEPTION_H 
    2 #define INVALID_GEOMETRY_SHADER_EXCEPTION_H 
    9       unsigned int geometry_shader_binding;
 
   12         this->geometry_shader_binding = geometry_shader_binding;
 
   15       virtual const char* 
what() 
const throw() {
 
   17         s << 
"Invalid geometry shader object with binding: " << this->geometry_shader_binding;
 
   18         return s.str().c_str();
 
InvalidGeometryShaderException(const unsigned int geometry_shader_binding)
Definition: invalid_geometry_shader_exception.h:11
 
Definition: invalid_geometry_shader_exception.h:7
 
virtual const char * what() const 
Definition: invalid_geometry_shader_exception.h:15