Nymph Game Engine
Chaiscript based Game Engine
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![]() ![]() ![]() | Class for event |
![]() ![]() ![]() | Interface to be notified of an item's changes |
![]() ![]() ![]() | Class for a subject that an observer would observe for changes |
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![]() ![]() ![]() | Class for animation trigger event |
![]() ![]() ![]() | Class wrapper for Tmx::Map |
![]() ![]() ![]() | A container holding a base transform, a vector of components, and a vector of entities |
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![]() ![]() ![]() | Class for sprite move event |
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![]() ![]() ![]() | Class for sprite movement |
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![]() ![]() ![]() | Class for base texture |
![]() ![]() ![]() | Class for camera |
![]() ![]() ![]() | Class for graphics system |
![]() ![]() ![]() | Class for light |
![]() ![]() ![]() | Class for renderable |
![]() ![]() ![]() | Class for set uniform event |
![]() ![]() ![]() | Class for shader |
![]() ![]() ![]() | Class for shader manager |
![]() ![]() ![]() | Class for texture manager |
![]() ![]() ![]() | Class for tile animator |
![]() ![]() ![]() | Class for shader uniform |
![]() ![]() ![]() | Class for vertex data |
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![]() ![]() ![]() | Class for character typed event |
![]() ![]() ![]() | Class for cursor enter event |
![]() ![]() ![]() | Class for cursor leave event |
![]() ![]() ![]() | Class for input system |
![]() ![]() ![]() | Class for key down event |
![]() ![]() ![]() | Class for key repeat event |
![]() ![]() ![]() | Class for key up event |
![]() ![]() ![]() | Class for mouse button down event |
![]() ![]() ![]() | Class for mouse button up event |
![]() ![]() ![]() | Class for mouse cursor event |
![]() ![]() ![]() | Class for mouse scroll event |
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![]() ![]() ![]() | Class for script object |
![]() ![]() ![]() | Class for scripting system |
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![]() ![]() ![]() | Class for configuration manager to load json configurations |
![]() ![]() ![]() | Class for debug command event |
![]() ![]() ![]() | Class for debug parser |
![]() ![]() ![]() | Class for fps counter |
![]() ![]() ![]() | Class for list characters event |
![]() ![]() ![]() | Class for list layers event |
![]() ![]() ![]() | Class for list maps event |
![]() ![]() ![]() | Class for load character event |
![]() ![]() ![]() | Class for load map event |
![]() ![]() ![]() | Class for toggle free camera event |
![]() ![]() ![]() | Class for toggle layer event |
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![]() ![]() ![]() | Class for window exit event |
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![]() ![]() | Base Class for all components |
![]() ![]() | Class for component manager |
![]() ![]() | Class for engine |
![]() ![]() | Class for entity in the engine |
![]() ![]() | Class for set active event |
![]() ![]() | Class for set entity active event |
![]() ![]() | Class for transform |