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Nymph Game Engine
Chaiscript based Game Engine
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| Class for event | |
| Interface to be notified of an item's changes | |
| Class for a subject that an observer would observe for changes | |
| Class for animation trigger event | |
| Class wrapper for Tmx::Map | |
| A container holding a base transform, a vector of components, and a vector of entities | |
| Class for sprite move event | |
| Class for sprite movement | |
| Class for base texture | |
| Class for camera | |
| Class for graphics system | |
| Class for light | |
| Class for renderable | |
| Class for set uniform event | |
| Class for shader | |
| Class for shader manager | |
| Class for texture manager | |
| Class for tile animator | |
| Class for shader uniform | |
| Class for vertex data | |
| Class for character typed event | |
| Class for cursor enter event | |
| Class for cursor leave event | |
| Class for input system | |
| Class for key down event | |
| Class for key repeat event | |
| Class for key up event | |
| Class for mouse button down event | |
| Class for mouse button up event | |
| Class for mouse cursor event | |
| Class for mouse scroll event | |
| Class for script object | |
| Class for scripting system | |
| Class for configuration manager to load json configurations | |
| Class for debug command event | |
| Class for debug parser | |
| Class for fps counter | |
| Class for list characters event | |
| Class for list layers event | |
| Class for list maps event | |
| Class for load character event | |
| Class for load map event | |
| Class for toggle free camera event | |
| Class for toggle layer event | |
| Class for window exit event | |
| Base Class for all components | |
| Class for component manager | |
| Class for engine | |
| Class for entity in the engine | |
| Class for set active event | |
| Class for set entity active event | |
| Class for transform |