Nymph Game Engine
Chaiscript based Game Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
oNEvents
|oNFSM
|oCEventClass for event
|oCObserverInterface to be notified of an item's changes
|\CSubjectClass for a subject that an observer would observe for changes
oNExceptions
|oCChildDoesNotExistException
|oCConfigNotLoadedException
|oCFreeTypeInitializationException
|oCInvalidFileFormatException
|oCInvalidFilenameException
|oCInvalidFragmentShaderException
|oCInvalidGeometryShaderException
|oCInvalidShaderNameException
|oCInvalidShaderObjectException
|oCInvalidShaderProgramException
|oCInvalidTextureNameException
|oCInvalidUniformNameException
|oCInvalidVertexArrayException
|oCInvalidVertexShaderException
|oCMalformedMapLayerException
|oCNoCameraAttachedException
|oCRenderableNotInitializedException
|oCShaderCompilationException
|oCSystemAlreadyInitializedException
|oCSystemAlreadyRunningException
|oCSystemNotInitializedException
|oCSystemNotRunningException
|\CTextureNotLoadedException
oNGame
|oCAnimationTriggerEventClass for animation trigger event
|oCMapClass wrapper for Tmx::Map
|oCSceneA container holding a base transform, a vector of components, and a vector of entities
|oCSceneGenerator
|oCSpriteMoveEventClass for sprite move event
|oCSpriteMovementMotor
|\CSpriteMovementClass for sprite movement
oNgenerated
oNGraphics
|oNUI
|oCBaseSampler
|oCBaseTextureClass for base texture
|oCCameraClass for camera
|oCGraphicsSystemClass for graphics system
|oCLightClass for light
|oCRenderableClass for renderable
|oCSetUniformEventClass for set uniform event
|oCShaderClass for shader
|oCShaderManagerClass for shader manager
|oCTextureManagerClass for texture manager
|oCTileAnimatorClass for tile animator
|oCUniformClass for shader uniform
|oCVertexDataClass for vertex data
|\CWindowExitFunctor
oNInput
|oCCharacterTypedEventClass for character typed event
|oCCursorEnterEventClass for cursor enter event
|oCCursorLeaveEventClass for cursor leave event
|oCInputSystemClass for input system
|oCKeyDownEventClass for key down event
|oCKeyRepeatEventClass for key repeat event
|oCKeyUpEventClass for key up event
|oCMouseButtonDownEventClass for mouse button down event
|oCMouseButtonUpEventClass for mouse button up event
|oCMouseCursorEventClass for mouse cursor event
|\CMouseScrollEventClass for mouse scroll event
oNPhysics
|\CCollisionData
oNScript
|oCChaiscriptWrapper
|oCScriptObjectClass for script object
|\CScriptingSystemClass for scripting system
oNSound
|oCSoundInstance
|\CSoundSystem
oNUtility
|oCConfigManagerClass for configuration manager to load json configurations
|oCDebugCommandEventClass for debug command event
|oCDebugParserClass for debug parser
|oCFPSCounterClass for fps counter
|oCListCharactersEventClass for list characters event
|oCListLayersEventClass for list layers event
|oCListMapsEventClass for list maps event
|oCLoadCharacterEventClass for load character event
|oCLoadMapEventClass for load map event
|oCToggleFreeCameraEventClass for toggle free camera event
|oCToggleLayerEventClass for toggle layer event
|oCToggleLightsEvent
|\CWindowExitEventClass for window exit event
oCCloneable
oCComponentBase Class for all components
oCComponentManagerClass for component manager
oCEngineClass for engine
oCEntityClass for entity in the engine
oCSetActiveEventClass for set active event
oCSetEntityActiveEventClass for set entity active event
\CTransformClass for transform