6 #include <OpenGL/gl3.h> 
   19       unsigned int program_object;
 
   20       std::map<std::string, int> name_to_location;
 
   21       std::map<std::string, GLenum> name_to_type;
 
   32       Shader(
const unsigned int vertex_program, 
const unsigned int fragment_program, 
const unsigned int geometry_program = 0);
 
   64       void setName(
const std::string& name);
 
   70       std::string 
getName() 
const noexcept;
 
   88       void setUniform(
const std::string& name, 
const T& value);
 
Class for shader. 
Definition: shader.h:17
 
std::vector< std::string > getUniformNames() const noexcept
Gets the uniform names. 
Definition: shader.cpp:74
 
void setUniform(const Uniform &uniform)
Sets the uniform. 
Definition: shader.cpp:411
 
void setName(const std::string &name)
Sets the name. 
Definition: shader.cpp:493
 
std::string to_string() const noexcept
Returns a string representation of the object. 
Definition: shader.cpp:500
 
unsigned int getHandle() const noexcept
Gets the shader's opengl handle. 
Definition: shader.cpp:63
 
void useProgram() const 
Tell open gl to use this shader. 
Definition: shader.cpp:67
 
std::string getName() const noexcept
Gets the name. 
Definition: shader.cpp:497