Nymph Game Engine
Chaiscript based Game Engine
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This is the complete list of members for Game::Scene, including all inherited members.
addComponent(std::shared_ptr< Component > component) | Game::Scene | |
addComponent(std::shared_ptr< Physics::CollisionData > collision_data) | Game::Scene | |
addComponents(std::vector< std::shared_ptr< Component >> components) | Game::Scene | |
addEntities(std::vector< std::shared_ptr< Entity >> entities) noexcept | Game::Scene | |
addEntity(std::shared_ptr< Entity > entity) noexcept | Game::Scene | |
getCollisionData() const noexcept | Game::Scene | |
getComponents() const noexcept | Game::Scene | |
getEntities() const noexcept | Game::Scene | |
getName() const noexcept | Game::Scene | |
getTransform() const noexcept | Game::Scene | |
Scene()=delete | Game::Scene | |
Scene(const std::string scene_name) | Game::Scene | |
setName(const std::string name) noexcept | Game::Scene | |
setTransform(std::shared_ptr< Transform > transform) noexcept | Game::Scene | |
to_string() const noexcept | Game::Scene |