Nymph Game Engine
Chaiscript based Game Engine
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![]() ![]() | Class for base texture |
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![]() ![]() | Struct holding font character information |
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![]() ![]() | Class for component manager |
![]() ![]() | Class for configuration manager to load json configurations |
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![]() ![]() | Class for event |
![]() ![]() | STL class |
![]() ![]() | Class for font |
![]() ![]() | Class for font generator |
![]() ![]() | Class for graphics system |
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![]() ![]() | Class wrapper for Tmx::Map |
![]() ![]() | Interface to be notified of an item's changes |
![]() ![]() | A container holding a base transform, a vector of components, and a vector of entities |
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![]() ![]() | Class for scripting system |
![]() ![]() | Class for shader |
![]() ![]() | Class for shader manager |
![]() ![]() | Class for UI skin |
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![]() ![]() | Sprite data to be exposed for FSM mutation |
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![]() ![]() | Class for state reactor |
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![]() ![]() | Class for a subject that an observer would observe for changes |
![]() ![]() | Class for texture manager |
![]() ![]() | Class for shader uniform |
![]() ![]() | Class for vertex data |
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