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Nymph Game Engine
Chaiscript based Game Engine
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This is the complete list of members for Game::SceneGenerator, including all inherited members.
| createSceneFromMap(const unsigned int patch_width_tiles, const unsigned int patch_height_tiles, const Map &map) | Game::SceneGenerator | |
| getDynamicEntityByName(const std::string &name) | Game::SceneGenerator | |
| getDynamicEntityNames() const noexcept | Game::SceneGenerator | |
| getStrippedMapName(const std::string path) | Game::SceneGenerator | |
| operator=(const SceneGenerator &other)=default | Game::SceneGenerator | |
| SceneGenerator()=delete | Game::SceneGenerator | |
| SceneGenerator(const Map &animation_index, std::shared_ptr< Graphics::TextureManager > texture_manager, std::shared_ptr< Graphics::ShaderManager > shader_manager, const unsigned int ui_z_slots) | Game::SceneGenerator | |
| SceneGenerator(const SceneGenerator &s)=default | Game::SceneGenerator | |
| ~SceneGenerator() | Game::SceneGenerator |