Nymph Game Engine
Chaiscript based Game Engine
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Graphics::GraphicsSystem Member List
This is the complete list of members for
Graphics::GraphicsSystem
, including all inherited members.
addLight
(std::shared_ptr< Light > light) noexcept
Graphics::GraphicsSystem
addRenderable
(std::shared_ptr< Graphics::Renderable > renderable)
Graphics::GraphicsSystem
destroy
()
Graphics::GraphicsSystem
getCurrentWindow
() noexcept
Graphics::GraphicsSystem
getMaxInfluenceLights
() const noexcept
Graphics::GraphicsSystem
getWindow
() const noexcept
Graphics::GraphicsSystem
GraphicsSystem
()
Graphics::GraphicsSystem
initialize
(const int width, const int height, std::string name, const bool fullscreen, const WindowExitFunctor &window_exit)
Graphics::GraphicsSystem
isInitialized
() const noexcept
Graphics::GraphicsSystem
isRunning
() noexcept
Graphics::GraphicsSystem
removeLight
(std::shared_ptr< Light > light)
Graphics::GraphicsSystem
removeRenderable
(const int id)
Graphics::GraphicsSystem
renderablesCount
()
Graphics::GraphicsSystem
setMaxInfluenceLights
(const unsigned int number) noexcept
Graphics::GraphicsSystem
setWindowName
(const std::string &name)
Graphics::GraphicsSystem
startFrame
()
Graphics::GraphicsSystem
startRender
()
Graphics::GraphicsSystem
stopFrame
()
Graphics::GraphicsSystem
stopRender
()
Graphics::GraphicsSystem
windowHeight
()
Graphics::GraphicsSystem
windowName
() const noexcept
Graphics::GraphicsSystem
windowWidth
()
Graphics::GraphicsSystem
~GraphicsSystem
()
Graphics::GraphicsSystem
Generated on Sun Jan 14 2018 21:47:01 for Nymph Game Engine by
1.8.6