Nymph Game Engine
Chaiscript based Game Engine
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Graphics::GraphicsSystem Member List

This is the complete list of members for Graphics::GraphicsSystem, including all inherited members.

addLight(std::shared_ptr< Light > light) noexceptGraphics::GraphicsSystem
addRenderable(std::shared_ptr< Graphics::Renderable > renderable)Graphics::GraphicsSystem
destroy()Graphics::GraphicsSystem
getCurrentWindow() noexceptGraphics::GraphicsSystem
getMaxInfluenceLights() const noexceptGraphics::GraphicsSystem
getWindow() const noexceptGraphics::GraphicsSystem
GraphicsSystem()Graphics::GraphicsSystem
initialize(const int width, const int height, std::string name, const bool fullscreen, const WindowExitFunctor &window_exit)Graphics::GraphicsSystem
isInitialized() const noexceptGraphics::GraphicsSystem
isRunning() noexceptGraphics::GraphicsSystem
removeLight(std::shared_ptr< Light > light)Graphics::GraphicsSystem
removeRenderable(const int id)Graphics::GraphicsSystem
renderablesCount()Graphics::GraphicsSystem
setMaxInfluenceLights(const unsigned int number) noexceptGraphics::GraphicsSystem
setWindowName(const std::string &name)Graphics::GraphicsSystem
startFrame()Graphics::GraphicsSystem
startRender()Graphics::GraphicsSystem
stopFrame()Graphics::GraphicsSystem
stopRender()Graphics::GraphicsSystem
windowHeight()Graphics::GraphicsSystem
windowName() const noexceptGraphics::GraphicsSystem
windowWidth()Graphics::GraphicsSystem
~GraphicsSystem()Graphics::GraphicsSystem