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Nymph Game Engine
Chaiscript based Game Engine
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This is the complete list of members for Graphics::Renderable, including all inherited members.
| active | Component | protected |
| addInfluencingLight(std::shared_ptr< Light > light) noexcept | Graphics::Renderable | |
| addObserver(std::shared_ptr< Observer > observer) | Events::Subject | virtual |
| addTexture(const unsigned int unit, const std::string uniform_name, std::shared_ptr< BaseTexture > texture_object) noexcept | Graphics::Renderable | |
| className() const noexceptoverride | Graphics::Renderable | virtual |
| clearInfluencingLights() | Graphics::Renderable | |
| Component() | Component | |
| create(const VertexData &vertex_data) | Graphics::Renderable | static |
| entity | Component | protected |
| eventsWaiting() const noexcept | Events::Observer | inlineprotected |
| getAmbientIntensity() const noexcept | Graphics::Renderable | |
| getAmbientLight() const noexcept | Graphics::Renderable | |
| getEvent() | Events::Observer | inlineprotected |
| getId() const noexcept | Component | |
| getShader() const noexcept | Graphics::Renderable | |
| getTextures() const noexcept | Graphics::Renderable | |
| getTransform() const noexcept | Component | |
| getValueForSorting() const noexceptoverride | Graphics::Renderable | virtual |
| getVertexArrayBinding() const noexcept | Graphics::Renderable | |
| getVertexData() const noexcept | Graphics::Renderable | |
| handleQueuedEvent(std::shared_ptr< Events::Event > event) override | Graphics::Renderable | virtual |
| highestZ() const noexcept | Graphics::Renderable | |
| id | Component | protected |
| isActive() const noexcept | Component | |
| isLightReactive() const noexcept | Graphics::Renderable | |
| log(el::base::type::ostream_t &os) const override | Graphics::Renderable | virtual |
| next_id | Component | protectedstatic |
| notify(std::shared_ptr< Event > event) | Events::Subject | virtual |
| notifyNow(std::shared_ptr< Event > event) | Events::Subject | virtual |
| onDestroy() override | Graphics::Renderable | virtual |
| onNotify(std::shared_ptr< Event > event) | Events::Observer | inline |
| onNotifyNow(std::shared_ptr< Events::Event > event) override | Graphics::Renderable | virtual |
| onStart() override | Graphics::Renderable | virtual |
| onUpdate(const double delta) override | Graphics::Renderable | virtual |
| operator<(Component &other) noexcept | Component | |
| operator=(Renderable &)=delete | Graphics::Renderable | |
| operator=(Renderable &&renderable) | Graphics::Renderable | |
| processEventQueue() | Events::Observer | inline |
| removeObserver(std::shared_ptr< Observer > observer) | Events::Subject | virtual |
| removeTexture(const unsigned int unit) | Graphics::Renderable | |
| Renderable() | Graphics::Renderable | inlineprotected |
| Renderable(const unsigned int vertex_array_object, const VertexData &vertex_data) | Graphics::Renderable | |
| Renderable(const Renderable &)=delete | Graphics::Renderable | |
| Renderable(Renderable &&renderable) | Graphics::Renderable | |
| setActive(const bool active) noexcept | Component | |
| setAmbientIntensity(const float intensity) noexcept | Graphics::Renderable | |
| setAmbientLight(const glm::vec3 color) noexcept | Graphics::Renderable | |
| setLightReactive(const bool reactive) noexcept | Graphics::Renderable | |
| setShader(std::shared_ptr< Shader > shader_object) noexcept | Graphics::Renderable | |
| setTransform(std::shared_ptr< Transform > transform) | Component | |
| setUniform(const Uniform &uniform) noexcept | Graphics::Renderable | protected |
| to_string() const noexceptoverride | Graphics::Renderable | virtual |
| transform | Component | protected |
| uniforms | Graphics::Renderable | protected |
| ~Component() | Component | inlinevirtual |
| ~Observer() | Events::Observer | inlinevirtual |
| ~Renderable() | Graphics::Renderable | virtual |
| ~Subject()=default | Events::Subject | virtual |