Nymph Game Engine
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Graphics::Renderable Member List

This is the complete list of members for Graphics::Renderable, including all inherited members.

activeComponentprotected
addInfluencingLight(std::shared_ptr< Light > light) noexceptGraphics::Renderable
addObserver(std::shared_ptr< Observer > observer)Events::Subjectvirtual
addTexture(const unsigned int unit, const std::string uniform_name, std::shared_ptr< BaseTexture > texture_object) noexceptGraphics::Renderable
className() const noexceptoverrideGraphics::Renderablevirtual
clearInfluencingLights()Graphics::Renderable
Component()Component
create(const VertexData &vertex_data)Graphics::Renderablestatic
entityComponentprotected
eventsWaiting() const noexceptEvents::Observerinlineprotected
getAmbientIntensity() const noexceptGraphics::Renderable
getAmbientLight() const noexceptGraphics::Renderable
getEvent()Events::Observerinlineprotected
getId() const noexceptComponent
getShader() const noexceptGraphics::Renderable
getTextures() const noexceptGraphics::Renderable
getTransform() const noexceptComponent
getValueForSorting() const noexceptoverrideGraphics::Renderablevirtual
getVertexArrayBinding() const noexceptGraphics::Renderable
getVertexData() const noexceptGraphics::Renderable
handleQueuedEvent(std::shared_ptr< Events::Event > event) overrideGraphics::Renderablevirtual
highestZ() const noexceptGraphics::Renderable
idComponentprotected
isActive() const noexceptComponent
isLightReactive() const noexceptGraphics::Renderable
log(el::base::type::ostream_t &os) const overrideGraphics::Renderablevirtual
next_idComponentprotectedstatic
notify(std::shared_ptr< Event > event)Events::Subjectvirtual
notifyNow(std::shared_ptr< Event > event)Events::Subjectvirtual
onDestroy() overrideGraphics::Renderablevirtual
onNotify(std::shared_ptr< Event > event)Events::Observerinline
onNotifyNow(std::shared_ptr< Events::Event > event) overrideGraphics::Renderablevirtual
onStart() overrideGraphics::Renderablevirtual
onUpdate(const double delta) overrideGraphics::Renderablevirtual
operator<(Component &other) noexceptComponent
operator=(Renderable &)=deleteGraphics::Renderable
operator=(Renderable &&renderable)Graphics::Renderable
processEventQueue()Events::Observerinline
removeObserver(std::shared_ptr< Observer > observer)Events::Subjectvirtual
removeTexture(const unsigned int unit)Graphics::Renderable
Renderable()Graphics::Renderableinlineprotected
Renderable(const unsigned int vertex_array_object, const VertexData &vertex_data)Graphics::Renderable
Renderable(const Renderable &)=deleteGraphics::Renderable
Renderable(Renderable &&renderable)Graphics::Renderable
setActive(const bool active) noexceptComponent
setAmbientIntensity(const float intensity) noexceptGraphics::Renderable
setAmbientLight(const glm::vec3 color) noexceptGraphics::Renderable
setLightReactive(const bool reactive) noexceptGraphics::Renderable
setShader(std::shared_ptr< Shader > shader_object) noexceptGraphics::Renderable
setTransform(std::shared_ptr< Transform > transform)Component
setUniform(const Uniform &uniform) noexceptGraphics::Renderableprotected
to_string() const noexceptoverrideGraphics::Renderablevirtual
transformComponentprotected
uniformsGraphics::Renderableprotected
~Component()Componentinlinevirtual
~Observer()Events::Observerinlinevirtual
~Renderable()Graphics::Renderablevirtual
~Subject()=defaultEvents::Subjectvirtual