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Nymph Game Engine
Chaiscript based Game Engine
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This is the complete list of members for Graphics::Shader, including all inherited members.
| getHandle() const noexcept | Graphics::Shader | |
| getName() const noexcept | Graphics::Shader | |
| getUniformNames() const noexcept | Graphics::Shader | |
| setName(const std::string &name) | Graphics::Shader | |
| setUniform(const Uniform &uniform) | Graphics::Shader | |
| setUniform(const std::string &name, const T &value) | Graphics::Shader | |
| setUniform(const std::string &name, const float &data) | Graphics::Shader | |
| setUniform(const std::string &name, const int &data) | Graphics::Shader | |
| setUniform(const std::string &name, const unsigned int &data) | Graphics::Shader | |
| setUniform(const std::string &name, const bool &data) | Graphics::Shader | |
| Shader()=delete | Graphics::Shader | |
| Shader(const unsigned int vertex_program, const unsigned int fragment_program, const unsigned int geometry_program=0) | Graphics::Shader | |
| to_string() const noexcept | Graphics::Shader | |
| useProgram() const | Graphics::Shader |