Nymph Game Engine
Chaiscript based Game Engine
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This is the complete list of members for Graphics::ShaderManager, including all inherited members.
FRAGMENT_EXTENSION | Graphics::ShaderManager | static |
GEOMETRY_EXTENSION | Graphics::ShaderManager | static |
getShader(const std::string &name) const | Graphics::ShaderManager | |
loadShader(const std::string &name, const bool geometry_shader=false) | Graphics::ShaderManager | |
loadShader(const std::string &name, const std::string &vertex_filename, const std::string &fragment_filename, const std::string &geometry_filename) | Graphics::ShaderManager | |
operator[](const std::string &name) const | Graphics::ShaderManager | |
setUniformForAllPrograms(const Uniform &u) | Graphics::ShaderManager | |
setUniformForAllPrograms(const std::string &name, const T &data) | Graphics::ShaderManager | |
ShaderManager()=delete | Graphics::ShaderManager | |
ShaderManager(const std::string &shader_directory) | Graphics::ShaderManager | |
VERTEX_EXTENSION | Graphics::ShaderManager | static |
~ShaderManager() | Graphics::ShaderManager |