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Nymph Game Engine
Chaiscript based Game Engine
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This is the complete list of members for Input::InputSystem, including all inherited members.
| addObserver(std::shared_ptr< Observer > observer) | Events::Subject | virtual |
| dummy() | Input::InputSystem | inline |
| eventsWaiting() const noexcept | Events::Observer | inlineprotected |
| getEvent() | Events::Observer | inlineprotected |
| handleQueuedEvent(std::shared_ptr< Events::Event > event) override | Input::InputSystem | virtual |
| InputSystem(GLFWwindow *window, float viewport_width, float viewport_height, glm::mat4 camera_transform_matrix, glm::mat4 projection_matrix) | Input::InputSystem | |
| notify(std::shared_ptr< Event > event) | Events::Subject | virtual |
| notifyNow(std::shared_ptr< Event > event) | Events::Subject | virtual |
| onNotify(std::shared_ptr< Event > event) | Events::Observer | inline |
| onNotifyNow(std::shared_ptr< Events::Event > event) override | Input::InputSystem | virtual |
| pollForInput() | Input::InputSystem | |
| processEventQueue() | Events::Observer | inline |
| removeObserver(std::shared_ptr< Observer > observer) | Events::Subject | virtual |
| ~InputSystem()=default | Input::InputSystem | virtual |
| ~Observer() | Events::Observer | inlinevirtual |
| ~Subject()=default | Events::Subject | virtual |