#include <map>
#include <string>
Go to the source code of this file.
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enum | Events::EventType : unsigned int {
Events::MOUSE_CURSOR,
Events::MOUSE_SCROLL,
Events::MOUSE_BUTTON_DOWN,
Events::MOUSE_BUTTON_UP,
Events::CURSOR_ENTER,
Events::CURSOR_LEAVE,
Events::KEY_DOWN,
Events::KEY_UP,
Events::KEY_REPEAT,
Events::CHARACTER_TYPED,
Events::SPRITE_MOVE,
Events::SET_SHADER,
Events::ADD_TEXTURE,
Events::REMOVE_TEXTURE,
Events::SET_ACTIVE,
Events::SET_ENTITY_ACTIVE,
Events::SET_UNIFORM,
Events::ANIMATION_TRIGGER,
Events::SUSPEND_KEY_INPUT,
Events::RESUME_KEY_INPUT,
Events::CHANGE_TEXT,
Events::DEBUG_COMMAND,
Events::LOAD_MAP,
Events::LOAD_CHARACTER,
Events::TOGGLE_FREE_CAMERA,
Events::LIST_MAPS,
Events::LIST_CHARACTERS,
Events::LIST_LAYERS,
Events::TOGGLE_LIGHTS,
Events::TOGGLE_LAYER,
Events::WINDOW_EXIT
} |
| Event type enum that is used when passing events. More...
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