|
| template<> |
| void | Shader::setUniform< glm::vec2 > (const std::string &name, const glm::vec2 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::vec3 > (const std::string &name, const glm::vec3 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::vec4 > (const std::string &name, const glm::vec4 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::ivec2 > (const std::string &name, const glm::ivec2 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::ivec3 > (const std::string &name, const glm::ivec3 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::ivec4 > (const std::string &name, const glm::ivec4 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::uvec2 > (const std::string &name, const glm::uvec2 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::uvec3 > (const std::string &name, const glm::uvec3 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::uvec4 > (const std::string &name, const glm::uvec4 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::bvec2 > (const std::string &name, const glm::bvec2 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::bvec3 > (const std::string &name, const glm::bvec3 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::bvec4 > (const std::string &name, const glm::bvec4 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::mat2 > (const std::string &name, const glm::mat2 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::mat3 > (const std::string &name, const glm::mat3 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::mat4 > (const std::string &name, const glm::mat4 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::mat2x3 > (const std::string &name, const glm::mat2x3 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::mat3x2 > (const std::string &name, const glm::mat3x2 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::mat2x4 > (const std::string &name, const glm::mat2x4 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::mat4x2 > (const std::string &name, const glm::mat4x2 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::mat3x4 > (const std::string &name, const glm::mat3x4 &data) |
| |
| template<> |
| void | Shader::setUniform< glm::mat4x3 > (const std::string &name, const glm::mat4x3 &data) |
| |
| template<> |
| void | Uniform::setData< glm::vec2 > (const std::string &name, const glm::vec2 &data) |
| |
| template<> |
| void | Uniform::setData< glm::vec3 > (const std::string &name, const glm::vec3 &data) |
| |
| template<> |
| void | Uniform::setData< glm::vec4 > (const std::string &name, const glm::vec4 &data) |
| |
| template<> |
| void | Uniform::setData< glm::ivec2 > (const std::string &name, const glm::ivec2 &data) |
| |
| template<> |
| void | Uniform::setData< glm::ivec3 > (const std::string &name, const glm::ivec3 &data) |
| |
| template<> |
| void | Uniform::setData< glm::ivec4 > (const std::string &name, const glm::ivec4 &data) |
| |
| template<> |
| void | Uniform::setData< glm::uvec2 > (const std::string &name, const glm::uvec2 &data) |
| |
| template<> |
| void | Uniform::setData< glm::uvec3 > (const std::string &name, const glm::uvec3 &data) |
| |
| template<> |
| void | Uniform::setData< glm::uvec4 > (const std::string &name, const glm::uvec4 &data) |
| |
| template<> |
| void | Uniform::setData< glm::bvec2 > (const std::string &name, const glm::bvec2 &data) |
| |
| template<> |
| void | Uniform::setData< glm::bvec3 > (const std::string &name, const glm::bvec3 &data) |
| |
| template<> |
| void | Uniform::setData< glm::bvec4 > (const std::string &name, const glm::bvec4 &data) |
| |
| template<> |
| void | Uniform::setData< glm::mat2 > (const std::string &name, const glm::mat2 &data) |
| |
| template<> |
| void | Uniform::setData< glm::mat3 > (const std::string &name, const glm::mat3 &data) |
| |
| template<> |
| void | Uniform::setData< glm::mat4 > (const std::string &name, const glm::mat4 &data) |
| |
| template<> |
| void | Uniform::setData< glm::mat2x3 > (const std::string &name, const glm::mat2x3 &data) |
| |
| template<> |
| void | Uniform::setData< glm::mat3x2 > (const std::string &name, const glm::mat3x2 &data) |
| |
| template<> |
| void | Uniform::setData< glm::mat2x4 > (const std::string &name, const glm::mat2x4 &data) |
| |
| template<> |
| void | Uniform::setData< glm::mat4x2 > (const std::string &name, const glm::mat4x2 &data) |
| |
| template<> |
| void | Uniform::setData< glm::mat3x4 > (const std::string &name, const glm::mat3x4 &data) |
| |
| template<> |
| void | Uniform::setData< glm::mat4x3 > (const std::string &name, const glm::mat4x3 &data) |
| |
| template<> |
| glm::vec2 | Uniform::getData< glm::vec2 > () const noexcept |
| |
| template<> |
| glm::vec3 | Uniform::getData< glm::vec3 > () const noexcept |
| |
| template<> |
| glm::vec4 | Uniform::getData< glm::vec4 > () const noexcept |
| |
| template<> |
| glm::ivec2 | Uniform::getData< glm::ivec2 > () const noexcept |
| |
| template<> |
| glm::ivec3 | Uniform::getData< glm::ivec3 > () const noexcept |
| |
| template<> |
| glm::ivec4 | Uniform::getData< glm::ivec4 > () const noexcept |
| |
| template<> |
| glm::uvec2 | Uniform::getData< glm::uvec2 > () const noexcept |
| |
| template<> |
| glm::uvec3 | Uniform::getData< glm::uvec3 > () const noexcept |
| |
| template<> |
| glm::uvec4 | Uniform::getData< glm::uvec4 > () const noexcept |
| |
| template<> |
| glm::bvec2 | Uniform::getData< glm::bvec2 > () const noexcept |
| |
| template<> |
| glm::bvec3 | Uniform::getData< glm::bvec3 > () const noexcept |
| |
| template<> |
| glm::bvec4 | Uniform::getData< glm::bvec4 > () const noexcept |
| |
| template<> |
| glm::mat2 | Uniform::getData< glm::mat2 > () const noexcept |
| |
| template<> |
| glm::mat3 | Uniform::getData< glm::mat3 > () const noexcept |
| |
| template<> |
| glm::mat4 | Uniform::getData< glm::mat4 > () const noexcept |
| |
| template<> |
| glm::mat2x3 | Uniform::getData< glm::mat2x3 > () const noexcept |
| |
| template<> |
| glm::mat3x2 | Uniform::getData< glm::mat3x2 > () const noexcept |
| |
| template<> |
| glm::mat2x4 | Uniform::getData< glm::mat2x4 > () const noexcept |
| |
| template<> |
| glm::mat4x2 | Uniform::getData< glm::mat4x2 > () const noexcept |
| |
| template<> |
| glm::mat3x4 | Uniform::getData< glm::mat3x4 > () const noexcept |
| |
| template<> |
| glm::mat4x3 | Uniform::getData< glm::mat4x3 > () const noexcept |
| |
| template<> |
| void | VertexData::addVec< glm::vec2 > (VertexData::DATA_TYPE data_type, const std::vector< glm::vec2 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::vec3 > (VertexData::DATA_TYPE data_type, const std::vector< glm::vec3 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::vec4 > (VertexData::DATA_TYPE data_type, const std::vector< glm::vec4 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::dvec2 > (VertexData::DATA_TYPE data_type, const std::vector< glm::dvec2 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::dvec3 > (VertexData::DATA_TYPE data_type, const std::vector< glm::dvec3 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::dvec4 > (VertexData::DATA_TYPE data_type, const std::vector< glm::dvec4 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::ivec2 > (VertexData::DATA_TYPE data_type, const std::vector< glm::ivec2 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::ivec3 > (VertexData::DATA_TYPE data_type, const std::vector< glm::ivec3 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::ivec4 > (VertexData::DATA_TYPE data_type, const std::vector< glm::ivec4 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::uvec2 > (VertexData::DATA_TYPE data_type, const std::vector< glm::uvec2 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::uvec3 > (VertexData::DATA_TYPE data_type, const std::vector< glm::uvec3 > &vec) |
| |
| template<> |
| void | VertexData::addVec< glm::uvec4 > (VertexData::DATA_TYPE data_type, const std::vector< glm::uvec4 > &vec) |
| |