18       std::shared_ptr<Transform> transform;
 
   19       std::vector <std::shared_ptr<Component>> components;
 
   20       std::vector<std::shared_ptr<Entity>> entities;
 
   22       std::shared_ptr<Physics::CollisionData> collision_data;
 
   32       Scene(
const std::string scene_name);
 
   38       void setTransform(std::shared_ptr<Transform> transform) noexcept;
 
   44       std::shared_ptr<Transform> 
getTransform() 
const noexcept;
 
   56       void addComponent(std::shared_ptr<Physics::CollisionData> collision_data);
 
   62       void addComponents(std::vector<std::shared_ptr<Component>> components);
 
   68       std::vector<std::shared_ptr<Component>> 
getComponents() 
const noexcept;
 
   81       void addEntity(std::shared_ptr<Entity> entity) noexcept;
 
   87       void addEntities(std::vector<std::shared_ptr<Entity>> entities) noexcept;
 
   93       std::vector<std::shared_ptr<Entity>> 
getEntities() 
const noexcept;
 
   99       void setName(
const std::string name) noexcept;
 
  105       std::string 
getName() 
const noexcept;
 
std::string getName() const noexcept
Gets the name. 
Definition: scene.cpp:65
 
std::vector< std::shared_ptr< Component > > getComponents() const noexcept
Gets all components. 
Definition: scene.cpp:31
 
std::string to_string() const noexcept
Returns a string representation of the object, mostly for use in chaiscript. 
Definition: scene.cpp:69
 
void addEntity(std::shared_ptr< Entity > entity) noexcept
Adds an entity. 
Definition: scene.cpp:39
 
std::shared_ptr< Physics::CollisionData > getCollisionData() const noexcept
Gets the collision data. 
Definition: scene.cpp:35
 
std::shared_ptr< Transform > getTransform() const noexcept
Gets the transform. 
Definition: scene.cpp:14
 
A container holding a base transform, a vector of components, and a vector of entities. 
Definition: scene.h:16
 
void addComponents(std::vector< std::shared_ptr< Component >> components)
Adds components. 
Definition: scene.cpp:27
 
void setName(const std::string name) noexcept
Sets the name. 
Definition: scene.cpp:61
 
std::vector< std::shared_ptr< Entity > > getEntities() const noexcept
Gets all entities. 
Definition: scene.cpp:57
 
void addComponent(std::shared_ptr< Component > component)
Adds a component. 
Definition: scene.cpp:18
 
void addEntities(std::vector< std::shared_ptr< Entity >> entities) noexcept
Adds entities. 
Definition: scene.cpp:47
 
void setTransform(std::shared_ptr< Transform > transform) noexcept
Sets the transform. 
Definition: scene.cpp:10