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Nymph Game Engine
Chaiscript based Game Engine
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Class wrapper for Tmx::Map. More...
#include <map.h>
Public Member Functions | |
| Map ()=delete | |
| virtual | ~Map () |
| Tmx::Map * | getImpl () const noexcept |
| Gets the implementation (the actual TMX map) More... | |
| Map (const std::string &path) | |
| Map Constructor. More... | |
| Map (const Map &map)=default | |
| Copy constructor. More... | |
| std::string | getPath () const noexcept |
| Gets the path. More... | |
| Map & | operator= (const Map &map)=default |
| equals operator for map More... | |
Class wrapper for Tmx::Map.
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delete |
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inlinevirtual |
| Game::Map::Map | ( | const std::string & | path | ) |
Map Constructor.
| [in] | name | The map path |
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default |
Copy constructor.
| [in] | map | Other map wrapper class |
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noexcept |
Gets the implementation (the actual TMX map)
Referenced by Game::SceneGenerator::createSceneFromMap().
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noexcept |
Gets the path.
Referenced by Game::SceneGenerator::createSceneFromMap(), and generated::getMapModule().
equals operator for map
| [in] | map | The other map |