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    Nymph Game Engine
    
   Chaiscript based Game Engine 
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This is the complete list of members for Transform, including all inherited members.
| addChild(std::shared_ptr< Transform > transform) | Transform | |
| getAbsoluteEulerAngles() const noexcept | Transform | |
| getAbsoluteRotation() const noexcept | Transform | |
| getAbsoluteRotationAngle() const noexcept | Transform | |
| getAbsoluteRotationAxis() const noexcept | Transform | |
| getAbsoluteScale() const noexcept | Transform | |
| getAbsoluteTransformationMatrix() const noexcept | Transform | |
| getAbsoluteTranslation() const noexcept | Transform | |
| getChildren() const | Transform | |
| getLocalEulerAngles() const noexcept | Transform | |
| getLocalRotation() const noexcept | Transform | |
| getLocalRotationAngle() const noexcept | Transform | |
| getLocalRotationAxis() const noexcept | Transform | |
| getLocalScale() const noexcept | Transform | |
| getLocalTransformationMatrix() const noexcept | Transform | |
| getLocalTranslation() const noexcept | Transform | |
| getParent() const | Transform | |
| getTreeSize() const | Transform | |
| operator!=(const Transform &other) | Transform | |
| operator*(const Transform &other) const | Transform | |
| operator==(const Transform &other) | Transform | |
| removeChild(std::shared_ptr< Transform > transform) | Transform | |
| rotate(const float angle_x, const float angle_y, const float angle_z) noexcept | Transform | |
| rotate(const glm::vec3 &euler_angles) noexcept | Transform | |
| rotate(const glm::quat &quat) noexcept | Transform | |
| rotate(const float angle, const glm::vec3 &axis) noexcept | Transform | |
| scale(const float x) noexcept | Transform | |
| scale(const float x, const float y) noexcept | Transform | |
| scale(const float x, const float y, const float z) noexcept | Transform | |
| scale(const glm::vec2 &vec) noexcept | Transform | |
| scale(const glm::vec3 &vec) noexcept | Transform | |
| to_string() const noexcept | Transform | |
| Transform() | Transform | |
| translate(const float x, const float y) noexcept | Transform | |
| translate(const float x, const float y, const float z) noexcept | Transform | |
| translate(const glm::vec3 &vec) noexcept | Transform | |
| translate(const glm::vec2 &vec) noexcept | Transform | |
| ~Transform() | Transform |