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Nymph Game Engine
Chaiscript based Game Engine
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Struct holding font character information. More...
#include <font.h>
Public Attributes | |
| unsigned int | texture_handle |
| glm::vec2 | position |
| glm::vec2 | size |
| float | advance |
| VertexData | vertex_data |
| unsigned int | vertex_array_object |
Struct holding font character information.
| float Graphics::UI::Character::advance |
The character's advance amount.
| glm::vec2 Graphics::UI::Character::position |
The character's position as specified by FT2 and transformed into our system
| glm::vec2 Graphics::UI::Character::size |
The character's size as specified by FT2 and transformed into our system
| unsigned int Graphics::UI::Character::texture_handle |
The character's opengl texture handle.
| unsigned int Graphics::UI::Character::vertex_array_object |
The character's vao.
| VertexData Graphics::UI::Character::vertex_data |
The character's vertex data.