Nymph Game Engine
Chaiscript based Game Engine
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#include <sound_instance.h>
Public Member Functions | |
SoundInstance ()=delete | |
virtual | ~SoundInstance ()=default |
void | play () |
bool | isPlaying () const noexcept |
void | stop () |
bool | isStopped () const noexcept |
void | setLooping (const bool looping) |
bool | isLooping () const noexcept |
virtual void | onStart () override |
Called when the engine starts and when a new scene is loaded. More... | |
virtual bool | onUpdate (const double delta) override |
Called every engine loop. More... | |
virtual void | onDestroy () override |
Called when the engine is shutting down. More... | |
virtual void | onNotifyNow (std::shared_ptr< Events::Event > event) override |
When receiving an event that is immediate, onNotifyNow is used. It acts as an interrupt to make sure the object is notified before another engine loop. This is pure virtual and is implemented on a case by case basis in derived classes. More... | |
virtual void | handleQueuedEvent (std::shared_ptr< Events::Event > event) override |
HandleQueuedEvent allows derived classes to define behaviour for when queuedEvents are received. More... | |
virtual unsigned long long | getValueForSorting () const noexceptoverride |
Gets the value for sorting. More... | |
Public Member Functions inherited from Component | |
Component () | |
Component constructor. More... | |
void | setTransform (std::shared_ptr< Transform > transform) |
Sets the transform. More... | |
std::shared_ptr< Transform > | getTransform () const noexcept |
Gets the transform. More... | |
void | setActive (const bool active) noexcept |
Sets the component active or inactive. More... | |
bool | isActive () const noexcept |
Determines if active. More... | |
unsigned int | getId () const noexcept |
Gets the identifier. More... | |
virtual std::string | to_string () const noexcept |
Returns a string representation of the object. More... | |
virtual std::string | className () const noexcept |
Returns a string representing the class name. More... | |
bool | operator< (Component &other) noexcept |
Operator < using getValueForSorting. More... | |
virtual void | log (el::base::type::ostream_t &os) const override |
virtual | ~Component () |
Destroys the object. More... | |
Public Member Functions inherited from Events::Subject | |
virtual | ~Subject ()=default |
virtual void | notify (std::shared_ptr< Event > event) |
notify is used to tell observers of an event. More... | |
virtual void | notifyNow (std::shared_ptr< Event > event) |
notifyNow is used to tell observers of an event as an interrupt. More... | |
virtual void | addObserver (std::shared_ptr< Observer > observer) |
Adds an observer. More... | |
virtual void | removeObserver (std::shared_ptr< Observer > observer) |
Removes an observer. More... | |
Public Member Functions inherited from Events::Observer | |
virtual | ~Observer () |
void | onNotify (std::shared_ptr< Event > event) |
When receiving an event that is non-immediate, onNotify is used. The event is added to the event queue that is processed when processEventQueue is called. More... | |
void | processEventQueue () |
This should be called once ever loop for every Observer to properly use queued events. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Events::Observer | |
std::shared_ptr< Event > | getEvent () |
bool | eventsWaiting () const noexcept |
Protected Attributes inherited from Component | |
std::weak_ptr< Entity > | entity |
std::shared_ptr< Transform > | transform |
bool | active |
unsigned int | id |
Static Protected Attributes inherited from Component | |
static unsigned int | next_id = 0 |
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delete |
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virtualdefault |
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overridevirtualnoexcept |
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overridevirtual |
HandleQueuedEvent allows derived classes to define behaviour for when queuedEvents are received.
[in] | event | The event |
Reimplemented from Component.
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noexcept |
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noexcept |
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noexcept |
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overridevirtual |
Called when the engine is shutting down.
Implements Component.
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overridevirtual |
When receiving an event that is immediate, onNotifyNow is used. It acts as an interrupt to make sure the object is notified before another engine loop. This is pure virtual and is implemented on a case by case basis in derived classes.
[in] | event | The event |
Reimplemented from Component.
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overridevirtual |
Called when the engine starts and when a new scene is loaded.
Implements Component.
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overridevirtual |
void Sound::SoundInstance::play | ( | ) |
void Sound::SoundInstance::setLooping | ( | const bool | looping | ) |
void Sound::SoundInstance::stop | ( | ) |